UX for X8 - A VR Videogame

Designing UX flows, UI and so much more!

Skills demonstrated

UX for Video Games
UX for VR
Quick Turnaround
UI Design
Community Feedback
Competitive Analysis
Dev Communication
Mockup
Prototyping
UX Generalist

Platform

VR

Main Tools

Figma
Unreal Engine
ShapesXR
Google Suite

Date Range

September 2023
to
December 2024

Intro

This case study is a compilation of (a select few) bite-sized stories from my time working on X8

UX/UI: Skilled Matchmaking and Postgame

I created mockup UI that would show up after each game.

Here is a link to see a demo of the skill progression UI

Here is a link to see a demo of the matchmaking score UI

Thirdverse x Konami Collaboration

We were collaborating with Konami and creating a Contra gamemode as an X8 DLC for our players.
I created many UI and designed many flows.



Entrance and Marquee

The entrance to the gamemode was found in the main casual lobby level.



HUD



Postgame Summary UI

It had to be quite simple because of hardware limitations.



DLC Sign

This was present in-game to help players buy the DLC faster and easier.

IA: Main Menu

I ran a card sort study on our userbase to help fix the hierarchy and tab grouping of the main menu.

UX/UI: Rewards Calendar and Battlepass

We needed to give players an incentive to stick around beyond gameplay.

Here is a link to see a demo of the Rewards Calendar UI

UX: Diegetic In-Game Shop

Our item store was very flat and UI based. An interactive non-UI shop was a good move to make.