Senior UX Designer · Toronto / Burlington, ON

Designing the systems behind the screens.

Most recently: a device-agnostic UI system for Roblox and an AI-augmented design pipeline that compiles Figma to engine.

Before that: Sole UX on a shipped cross-platform VR shooter, including a Konami licensed DLC, weekly monetization reporting, and a Google Sheets automation that ran the live store rotation.

Now: Latchkey Digital (Roblox, AI tooling)
Before: Thirdverse (X8 VR), Masterpiece Studio (VR 3D)
Available for: Senior / Staff UX roles
Selected work — 2021 to 2026
08 case studies
01

RAGU: a device-agnostic Roblox UI system

A scaling framework and component hierarchy designed at Latchkey Digital. Built once, deploys across phone, tablet, and TV — and across every game on the studio's shared infrastructure.

Design systems
Roblox
Multi-device
RAGU architecture flowchart for Guess My Animal
02

Figma → Claude+MCP → Roblox

An AI-augmented design pipeline at Latchkey. Figma is the source of truth; Claude reads it via MCP and writes matching Roblox UI structure. The pipeline works because the system underneath (RAGU) is strict.

AI tooling
Pipeline design
Figma → engine
Pipeline diagram: Figma to Claude with MCP to Roblox Studio
03

Shipping Konami × Contra on X8

Full UX flow for a licensed Konami DLC on X8, a cross-platform 5v5 VR hero shooter. HUD, paywall console, marquee, post-game summary, onboarding. Live on Steam.

VR
Game UX
Licensed IP
Contra marquee in-world on X8
04

A 3D shop you walk into

Replaced X8's flat 2D store with an in-world, walkable shop where players see items before buying. Blocked out in ShapesXR; built in-engine by the level artist to spec.

Spatial UX
VR
Diegetic design
In-engine 3D walkable shop in X8
05

The Master Data Helper

A two-weekend build at Thirdverse that turned manual store-rotation database updates into a self-validating pipeline. Hundreds of items shipped through it.

Process design
Internal tooling
Systems thinking
Master Data Helper Summary tab with onboarding notes
06

Reading the store: X8 monetization

Weekly monetization reports at Thirdverse — SQL pulls, annotated charts, visual-merchandising decisions grounded in data instead of taste.

Data-informed
Merchandising
Cross-functional
Purchases since LU5 chart with featured and non-featured overlay
07

Reorganizing the X8 main menu

Players said the menu felt scattered. I ran a card sort with the X8 Discord community, analyzed with Casolysis 2.0, and shipped a color-coded migration doc that engineers could read at a glance.

Research
IA
Engineering handoff
X8 main menu before and after reorganization
08

Masterpiece X: discovery for a new VR creation app

Led UX research and design groundwork for a new standalone VR 3D creation app at Masterpiece Studio. Stakeholder requirements, multi-team prioritization, diverge/converge ideation, outsourced testing — and a V1 that shipped.

UX leadership
Research
3D creative tools
Prioritization matrix: impact by feasibility